Optics 1 · Lecture 1
Fundamental Optics Principles
Vergence, reflection, refraction, and lenses · Dr. Michael J. Collins
Learning Objectives
Today we will discuss the following principles, and solve problems related to each.
Point Sources of Light
- If we imagine a small, powerful source of light, we get the physical idealization of a point source.
- Light leaves a point source equally in every direction.
- We can describe that light two ways: as rays streaming outward, or as wavefronts rippling outward.
Show light as
Divergence
- From a point source, light diverges: rays stream outward, like light from the sun, while waves ripple outward.
- The farther the light travels, the larger and flatter its wavefronts become.
Light is
Convergence
- Using lenses or other means, light can be condensed to focus back onto a point. This is the meaning of convergence.
- Converging wavefronts shrink as they close in on the focal point.
Light is
Measuring Divergence
- Sometimes we need to know how far light has diverged from its source.
- Taking the reciprocal of the distance (in meters) from the source to the observer gives a unit called the diopter (D).
- By convention, divergence is negative and convergence is positive.
- Example: a source 4 m away gives the observer = −0.25 D of divergence.
Vergence−0.25 D
Light is
Measuring Convergence
- Diopters measure convergence too, only with a positive sign instead of negative.
- Example: if a lens focuses light to a point 4 m away, the light leaving the lens has +0.25 D of convergence.
Vergence+0.25 D
Light is
Collimated Light
- As light travels away from its source, it diverges less and less.
- At 1 cm from a point source the light diverges by 1/0.01 = 100 D; at 1000 m it diverges by only 1/1000 = 0.001 D.
- Far from its source, light is considered collimated: its rays are parallel to each other.
- Collimated light has zero vergence.
Optical Infinity
- When examining patients, we need collimated light to measure prescriptions.
- We treat light as collimated beyond a certain distance. In optometry, that distance is 20 feet (6 meters), known as optical infinity.
- The true vergence at 6 m is only −1/6 ≈ −0.17 D, small enough to treat as zero.
Vergence at the eye
≈ treated as 0: optical infinity−0.17 D
Reflection
- When light passes from one medium toward another, some of it bounces off the second medium. This is reflection.
- For example, light in air hitting a still surface of water partially reflects off it.
- Light leaves a surface at the same angle it approached, measured from the normal (the line perpendicular to the surface).
Measure from
θ incidence35°
θ reflection35°
Predicting Reflection
- A ray approaches a mirror at 32° from the mirror's surface. At what angle does it leave, relative to the surface?
- Solution: by the law of reflection, the light leaves at 32° from the surface.
Measure from
Predicting Reflection
- A ray approaches a mirror at 40° from the normal. At what angle does it leave, relative to the mirror's surface?
- Solution: the normal is 90° from the surface, so 90° − 40° = 50° from the surface.
Measure from
Refraction
- When light enters one medium from another, the second medium often bends its path. This is refraction.
- For example, light traveling from water into air bends, so a straw in a glass looks broken at the surface.
True position
Snell’s Law
- Predicting refraction is a little more complicated than predicting reflection.
- Measured from the normal, the sine of the angle of incidence times that medium's index of refraction equals the sine of the angle of refraction times its index.
- Entering a higher index, light bends toward the normal. Entering a lower index, it bends away.
n1 sin θ1 = n2 sin θ2
1.000 × sin 40.0° = 1.333 × sin 28.8°(both sides = 0.643)
Index of Refraction
- An index of refraction is a physical property of a pure medium that helps predict how much light bends passing between media.
- Air has an index of 1.000; water has an index of 1.333.
- Formally, it is the ratio of the speed of light in a vacuum to the speed of light in that medium.
High-Index Lenses
- High-index lenses are thinner, lighter lenses for people with stronger prescriptions.
- With a higher index than, say, polycarbonate, you need less lens material to bend light the same amount.
- Historically they have drawbacks such as color fringing (chromatic aberration) and other visual aberrations.
Spectacle Materials
- Every spectacle material has its own index of refraction.
- Common and historic types: glass, CR-39, polycarbonate, Trivex, and high-index plastics.
Index n1.45 – 1.76
Abbe value
CR-39 · n = 1.498 · Abbe 58
Plastic introduced in the 1940s. Lightweight with great optics; the everyday default.
Mirages
- On a hot desert road you may see an image rising above the road: distorted, wavy, and often looking like water.
- Hot air near the road has a different (lower) index of refraction than the cooler air above it. Light is bent your way, giving a false image.
Spear-Fishing
- You see a fish directly in front of you. Should you aim your spear at the image, beyond it, or below it?
- Answer: below the image. Water's index is greater than air's, so light from the fish bends at the surface, making the fish appear higher than it really is.
Where should you aim the spear?
Rainbows
- Each falling raindrop acts a bit like a prism (we will study prisms in more detail later).
- Different colors have slightly different indices of refraction in water, so each drop spreads white light into colors: dispersion, a form of chromatic aberration.
- Red is bent least, so it exits at a slightly larger angle (≈42°) than violet (≈40°). Across the sky, red appears on the outside (top) of the bow and violet on the inside.
- Rainbows would be complete circles if not for the horizon, as seen from aircraft or in a moonbow.
Sky view
Iris: from rainbows to eyes


Positive Lenses & Focal Points
- A lens that converges light to a point is a positive lens. By convention its focal point is placed to its right.
- Example: a lens that converges collimated light to a point 25 cm away is a +4.00 D lens, because 1/0.25 m = 4 D.
Incoming U0.00collimated
Lens P+4.00diopters
Outgoing V+4.00converging
Focal length+25.0 cmf = 1/P
Negative Lenses & Focal Points
- A lens that diverges light is a negative lens. By convention its focal point is placed to its left.
- Instead of a real focus, a negative lens makes collimated light appear to diverge from a point a certain distance in front of the lens.
- Example: if the light seems to come from 25 cm before the lens, it is a −4.00 D lens, because 1/−0.25 m = −4 D.
Incoming U0.00collimated
Lens P-4.00diopters
Outgoing V-4.00diverging
Focal length−25.0 cmf = 1/P
Two Focal Points: Positive Lenses
- Every lens has two focal points. For a positive lens, the one on the right is where collimated light focuses.
- The one in front (left) is where a light source produces collimated light beyond the lens.
- Example: a light at the front focal point of a +5.00 D lens (20 cm away) reaches the lens with 1/−0.20 m = −5 D of divergence.
- The lens adds +5 D, producing zero vergence: collimated light.
Incoming U-5.00diopters
Lens P+5.00diopters
Outgoing V0.00collimated
Focal length+20.0 cmf = 1/P
Two Focal Points: Negative Lenses
- For a negative lens, the focal point on the left is the imaginary point from which collimated light appears to emanate.
- The one on the right is where, if converging light were heading toward it, the lens would cancel that convergence.
- Example: +5.00 D of converging light reaching a −5.00 D lens emerges collimated.
- That light would have focused 20 cm right of the lens, so that point is its right-hand focal point.
Incoming U+5.00diopters
Lens P-5.00diopters
Outgoing V0.00collimated
Focal length−20.0 cmf = 1/P
Key Ideas
Vergence− diverging, + converging
Optical infinitytreated as collimated
Reflectionmeasured from the normal
Snell’s Law
Index of refraction
Lens power
Vergence equationexiting = entering + power